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unity rAyCAst 需要ColliDEr吗

public class NewBehaviourScript : MonoBehaviour { void Start () { if (Physics2D.Raycast(this.transform.position, Vector2.down, 10.0f, 1

这个问题确实是由较高版本的JDK编译的javaclass文件试图在较低版本的JVM上运行产生的错误。 1、解决措施就是保证jvm(java命令)和jdk(javac命令)版本一致。如果是linux版本,则

Collider.OnCollisionEnter 进入碰撞 function OnCollisionEnter (collisionInfo : Collision) : void Description描述 OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider. 当collider/r...

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//传参为在屏幕上触摸的坐标 //打印射线,只有在scene视图中才能看到 Debug.DrawLine(ray, Color.white); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { //Debug.Log(hit...

Vector3 direc = (transform.position - curMainCamera.transform.position).normalized; //Ray cameraRay = curMainCamera.ScreenPointToRay (new Vector3(Screen.width/2,Screen.height/2,0)); if (Physics.Raycast (curMainCamera.transform....

Vector3 A =new Vector3(hit.point.x,hit.collider.gameObject.transform.position.y,hit.point.z); pointerObj.transform.position=A;

if (Input.GetButtonDown("Fire1")) { Ray ray = DrawHouse.instance.camera2D.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { 位置1 //当不通过hit发送消息时,所有的碰撞体都会被触发 hit.col...

这个能把问题说具体点吗???MonoBehaviour.OnMouseEnter 当鼠标进入时候调用的函数 C# JavaScript using UnityEngine;using System.Collections;public class example : MonoBehaviour {void OnMouseEnter() {renderer.material.color = Color...

void Update () { Ray ray = UICamera.mainCamera.ScreenPointToRay (UICamera.mainCamera.WorldToScreenPoint(transform.position));// 向屏幕发射线 RaycastHit hit; Debug.DrawLine(UICamera.mainCamera.transform.position,gameObject.trans...

var ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; if (Physics.Raycast (ray, hit, 100)) { var target: GameObject = hit.collider.gameObject//获得点击的物体 if(Input.getMouseButtonDown("0")) { tar...

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